10,000 Hours is Not a Magic Number

Originally published on the Inverted Gear blog. Updated in 2025.

By now you must have heard the “10,000 Hour Rule,” the popular belief that mastery in anything is simply a matter of racking up that many hours of practice. That idea — that any of us could get good at whatever we want –is so appealing, and that 10,000 number is just so perfectly round, it must be true, right?

Let’s track down where this 10,000 hour idea comes from and what it really means.

Ten thousand hours enters pop culture with the publication of Malcolm Gladwell’s book Outliers: The Story of Success, which profiles successful people like the Beatles, Bill Gates, and theoretical physicist J. Robert Oppenheimer. Gladwell pulls 10,000 hours from the work of researcher Anders Ericsson, boldly stating that “ten thousand hours is the magic number of greatness.”

Let’s look at who Ericsson is and what his research shows. Ericsson studies how people acquire skills and expertise in different fields. He studied 40 violin virtuosos in Germany, asking them how much they practiced by the age of 20. Answers ranged from 3,500 hours up to 12,000 hours, with 10,000 or so being the average. That’s how we get the number.

So what does a study of a small group of musicians tell us about the path to mastery in BJJ or any other endeavor? Not too much. We already know it takes a long time to get good at a complex activity. Ericsson has since published his own book Peak, which refutes some claims Gladwell made by misinterpreting his research.

It is also important to note that Ericsson has a different definition for “deliberate practice” than most of us. Not all forms of practice count.

A paper from the Michigan State University titled “Deliberate practice: Is that all it takes to become an expert?” says this about Ericsson and his definition of deliberate practice:

Ericsson et al. defined deliberate practice as engagement in highly structured activities that are created specifically to improve performance in a domain through immediate feedback, that require a high level of concentration, and that are not inherently enjoyable. Ericsson et al. distinguished deliberate practice from two other forms of domain-specific experience–work and play–as follows:

Work includes public performance, competitions, services rendered for pay, and other activities directly motivated by external rewards. Play includes activities that have no explicit goal and that are inherently enjoyable. Deliberate practice includes activities that have been specially designed to improve the current level of performance.

Focusing solely on deliberate practice neglects other important factors like genetics, psychology, and socio-economic circumstances. The book The Sports Gene by David Epstein takes a more well-rounded look at how all of these factors interact.

In 2012, I reviewed The Talent Code, a book in the same vein as Outliers (it quotes the “10,000 Hour Rule”). My summary of it is still my favorite way to get to the core of what it takes to get good at anything:

“Get someone passionate about something and make them practice for years under an experienced coach and they’ll get good (unless they don’t.)”

Here’s a quick list of “take away lessons” you can get from reading any of these books on talent: