Articles Archive for September 2008
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This is a useful yet very nerdy analogy that’s aided me when I’m teaching. It may help you when you’re trying to explain a new or complex technique to someone that you are worried won’t get it.
In video game programming, the level of detail of an object decreases as it moves further away and increases as you get closer. When something is partially concealed, they only render what you can see. Programmers can get away with this because they figure you won’t need every detail when something is far enough…
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Been enjoying putting together exercises routines and running class warm-ups that are outside the standard running, push-ups, crunches and shrimping.
I really like ones that make me feel uncoordinated and off-balance at when I first try them. There’s probably some neurophysiology reasoning I could make up about the brain and body struggling to adapt to a new movement and how this develops reflexes and “body awareness” or whatever, but really they’re just fun.
Bonus points if the moves makes you look stupid. Get a room full of guys Indian leg wrestling or crab walking and you’ll put them in a more relaxed mood.

